It's quite satisfying to play your 18 hole course after you've spent hours designing and developing it. You don't have to worry about air speed, wind direction or angry ex wives, but you at least have some idea as to where your ball will land. As a golf sim, SimGolf isn't exactly realistic. The main crux of the game is strategy, but you also have the ability to play your own courses. Essentially they have to look hard, but play easy. They will tell you your thoughts through speech bubbles that appear over their head as they play, and if it's a particularly noteworthy event, Gary will make sure you know about it. If your customer base are fairly green to the sport, they will not much like difficult courses. How good your courses are are dependent on these three skills as well. Length refers to how far they can hit the ball, accuracy is how straight their aim is and imagination is their ability to perform trick shots like curve balls and using the scenery to their advantage. He will even grow and improve the more he plays in a very minor but welcome RPG element.Īll golfers have their own unique stats in three areas: length, accuracy and imagination. This character whose default name is Gary Golfer can be altered to your liking. What it does take from The Sims is not just it's interface and the SimSpeak language, but also the use of a single avatar under your wing - here it's a golfer. There is also a fair amount of money management as you try to coax new golfers to your club. You place your courses on the 2D isometric landscape and garnish them with landmarks and foliage. Perhaps the closest game SimGolf resembles in play style is not from either company's back catalogue, but the likes of Theme Park and Theme Hospital. While we have yet to see Maxis develop much from their partner's lineup, they did develop a Sid Meier skin for the Sims. In a short-lived partnership, Maxis gave Firaxis Games - who are best known for the Civilization series - the opportunity to develop a game under the Sims brand. Sid Meier's SimGolf is such a game, and offers a whole different style of strategy to play with. Very few of the cash cows were whole new games, let alone developed outside of Maxis, the company that birthed it. The Sims became such a cultural phenomenon is the first decade of the new millennium that EA began to milk the brand for all it's worth.
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